Grip Magazine is a seasonal rock climbing magazine. It tells the stories of up and coming climbers, highlights news in the growing sport, and points out new locations to the reader.
The magazine is broken up into different sections. The smaller sections consist of departments that suggest new adventurous climbing locations and interviews with some of the best climbers. The larger sections consist of features that highlight big events and people in the climbing world.
Cinematics was a site designed to allow users a behind the scenes look at how movies are made and what about them grabs our attention.
The interface was designed to take a narrative (like movies) and allow the user to filter through them, displaying whatever cinematic features they wish. Some of those cinematic features include camera shots, camera angles, or what type of scene it was. These filters can be viewed in two different forms; the first is a movie formate that plays the movie highlighting only their filtered selections. The second is more of a map-like formate, allowing the user to see their selected filters in comparison to the other sections of the movie.
100 Beers or 100 Ways to Wet Your Whistle was a data set created to show how a large amount of information can be categorized and displayed in an easy to read way.
This project consists of a poster and then an interactive application which displays how users can better explore this. For both parts of the project, the information is categorized in the same way: name of beer, type of beer, region beer is from, alcohol percentage, time of year sold, and packaging.
New England Aquarium Re-brand
The New England Aquarium, located on Boston's waterfront is a huge tourist attraction with a well known reputation. This project focuses on re-branding this iconic aquarium to target a more diverse audience.
After the completion of the new logo, a stationary set was created, along with a book explaining the brands new identity guidelines.
The Energy Effect
The Energy Effect was designed to create awareness of our energy use today. We wanted to educate people by allowing them to see how much energy the US is using today and why. The project consists of three different elements: an interactive installation, a small print booklet, and an online interface. Each element compares certain states' energy consumption and spending to show where the most energy is being used and why.
On the wall, there is also an installation piece that maps out a large version of the bars used in the booklet. Each bar demonstrates the energy consumption within the states. This provides an interactive user experience, allowing them to walk the wall - the farther they walk, the more energy used.
The booklet and the interface compare all the states against each other and against the US totals as well. These comparisons are made using the horizontal bars and a map, allowing the viewer to analyze this information in multiple ways.
Doctors Without Borders (Medecins Sans Frontieres) is a nonprofit that focuses on helping people worldwide, delivering emergency medical assistance to people affected by conflict, epidemics, disasters, and exclusion from health care.
For this project, I had to redesign MFS's annual report, making sure to include any required information, but also to create a report that tells the story of MFS and all the people they help. I wanted to emphasize this idea of "being borderless" in order to tell the story of all the places and people this company helps. The introduction of the report points out many intangible, borderless things, first negative and then positive, which then leads into the story of MFS. As the report progresses, the focus narrows in on specific locations around the world that MFS helps, allowing their story to be told in a more intimate way.
Doctors Without Borders - Annual Report
Story Explorer was a service designed to promote education in a fun and interactive way, through easily accessible technology and hands-on learning.
An interactive website teaches children the fundamentals of reading and writing through entertaining subject based games. Allowing children to pick and choose their favorite characters to take them on adventures in the places they want to explore lets the child feel more in control of their learning.This also provides the parent with the option to monitor their child's progress and tailor the site to best suit their child's needs.
Both parents and children are able to order a book kit that will allow the child to build their own story at home. The kit gives the child an opportunity to put themselves in their stories while learning through a more hands-on approach at the same time. Once their stories are complete, they can be sent back in so the parent and child can receive a professionally bound book that can be read over and over, or even given as a gift.
0761:30 Minutes Until Silence isa book inspired by composer John Cage who broke ground in the music world. Cage inspired and outraged people with his bold compositions and innovative experiments, one of which was 4' 33", which consisted of 4 minutes and 33 seconds of pure silence.
0761:30 looks at what led up to Cage's revolutionary 4'33'' looking at and counting down to that silent moment. The title 0761:30 comes from the addition of all his composed pieces before 4' 33" and as the reader progresses through the book, each composition is displayed and then subtracted from the titles time acting as a countdown. The countdown/timeline is accompanied by two main texts - one that focuses on the history of experimental music while the other focuses directly on 4' 33''.
Massachusetts Lighthouse Guide
The Massachusetts Lighthouse Guide works as a interactive and educational site providing an in-depth look at the lighthouse of Massachusetts. Originally the US Coast Guard contacted us to help bring awareness to them and what they do. Since a large portion of their job is dedicated to navigation on the water, I wanted to create an informative tool that also got people involved in a fun way.
The guide displays all of the lighthouses on a map, allowing the user to filter through them to compare which counties have more lighthouses and which have less. Each lighthouse is represented with a yellow circle and that circle scaled based on how many nautical miles the light is emitted. When the user clicks on a specific lighthouse, they are able to see its history, along with other additional facts. Additionally, they are able to watch an animated version of how its light is emitted and hear its fog horn sounds.
Graves Light Animation
Boston Light Animation
Book of Memories
Memories With, Memories Of tells the viewer a story about myself and how I ended up where I am today.
The book as a whole is made of six different booklets each one representing a different person in my life and the significance behind that person. All the books are designed to overlap in certain ways, representing different connections with each person and different paths one takes in life. As you progress through each book, images go from blurry and broken up to more clear and sharp to mimic the way we as humans recall certain information from our past.
Memories Of, Memories With
The Glass Act
The Glass Act is a designed instrument and score created out of everyday household objects. The purpose of this instrument was to show how to properly create instructions that can be easily read and replicated by multiple users.
The Glass Act's instrument consists of 3 decorative bottles, 3 glass cups, and a spoon. While creating this piece, one of the main challenges encountered was how to get people to interact with these everyday objects in a different way and create the correct sound. To do this, multiple variations of instrument forms and scores were created, along with frequent user testing.
Our final form hangs the bottles on the inside of the frame-like structure so people hit them on the side instead of the top, which allows for an interactive and fun experience. The small cups were placed on top of the main structure so people would also hit them on the side and to integrate them more into the piece. Finally, the score was placed at eye level to allow for easy viewing while interacting with the instrument.